

The catch is, they’re nocturnal, and are only useful when it’s night out (unless you give them a Coffee Bean). Fungi Are Plants: Various kinds of mushrooms are among the titular "plants" that players can grow on their lawns.Elemental Rock-Paper-Scissors: Fire plants in general do not work well with ice plants in tandem.Edible Ammunition: As a good number of the shooting plants are based on edible fruit or vegetables, the attacks they fire out also tend to be fruit, vegetables, or seeds.Death Trap: Some of the plants act like this, such as Potato Mine and Tangle Kelp.Exceptions are the defensive plants (in a visual sense, anyway their ability to block advancing zombies stays the same). Critical Existence Failure: All plants' performance will stay the same even if they're at the brink of death.A few certain plants also have their own cooldown after action. Cooldown: Plants are given cooldown/recovery time after planting some plants have longer cooldown than others.Bullet Seed: Most plants (most notably all the Peashooter variants) attack by spitting or launching their seeds or spores at zombies.This trope seems to be played up in the Garden Warfare spin-off, as both the plants and zombies look more militarized. Badass Army: Especially the more powerful offensive plants.Badass Adorable: Most of the plants: beady eyes, friendly, and capable of vanquishing wave upon wave of invading undead.

Anthropomorphic Food: Being plants, quite a few are fruits and vegetables.Ambiguous Gender: Several plants' genders aren't mentioned in the almanac.Abnormal Ammo: Most long-ranged plants shoot these.
